top of page

PROJECTS

Small showcase on some projects I either devised or participated in.

Screenshot 2024-01-19 133619.png

A 3D Top Down Platformer game made with Unreal Engine. Using its capabilities to use OSC for game looks and mechanics.

Link: Squid Game

Data-Viz.png
Music Viz.png

A Data Visualization using, python (Pandas, Numpy and Seaborn) + Tableau, using Data of the past 63 Years from my World in Data to give an overview of the emissions.

An illustration of the full Audio Spectrum of an individual song. Using Touch Designer to represent and graph the different amplitudes of the song,

318639733_566704458632688_6461804619571739618_n.jpg
Poster0017.png

I crafted and animated unique winter and disco-themed scenarios using prompt engineering in a generative AI system. These creations were designed for integration into a bold marketing campaign for Suprema, the Salvadoran brewery, fulfilling their need for innovative product presentation.

Live audio reactive visuals made touch designer using their particle system and liquid simulation. Using sound created with Tidal Cycles

I designed a captivating poster featuring cloth in dynamic motion, skillfully crafted through Houdini's Vex simulations. Drawing inspiration from the iconic Microsoft Windows Wallpaper, this visually striking piece promises to capture attention and evoke a sense of dynamic energy.

394606463_18392620189053591_2315592522760417234_n.jpg
Be Real.png

A Re- Design of the trendy app Be Real, using Figma and their respective component. Creating a new brand identity

368560109_807859547482691_6812042457643682182_n.jpg

I meticulously incorporated, rigged, and animated diverse figures from the renowned artist Alejandro Magallanes within a 3D space, crafting an engaging augmented reality experience in collaboration with my team. This immersive creation received acclaim and was prominently featured at the University of Centro, an institution certified in Houdini, leveraging the power of Houdini's kineFX capabilities.

As part of an interdisciplinary team, I co-designed various works (two
benches and a daybed) intended for exhibition at Zona Maco Expo.
This effort is aligned with the Indigo initiative, representing the
revaluation of denim through creative work involving students.

Banco Nido 02.jpg
ezgif-frame-001.png

I crafted three distinctive filters for Instagram utilizing Meta's Spark AR Tools, employing shaders and 3D models. These filters promise to enhance user engagement and creativity, adding a unique visual dimension to the Instagram experience.

image 55.png

I innovatively crafted a digital terrarium using Unreal Engine, providing a distinctive data visualization of climate change impacts. This project emotionally connects viewers by dynamically representing environmental data from 1986 to 2022. Through a fusion of data science and art, it aims to raise awareness about climate change in a concise and engaging manner. Link: Experience

294076235_2240911312745848_7080930557773353529_n.jpg

3D Effects made for a short student movie, showcasing a mysterious head slowly growing veins, terrifying the main character. Scene: VFX-Shot

354331306_1022947295741559_6732625738619375205_n.jpg

A Small terrarium modeled, textured and rendered in Blender

352962545_1049700272663910_214217509290356022_n.jpg

Animation of the sun revolving around the earth, made with Unreal Engine. Demonstrating a day and night cycle. Made to be used in conjunction with the Squid Game 

334405389_1658682214590619_1107309870601185677_n.jpg

A Robot Character, inspired by early comodor64 computer. Made in Rhino, Textured in Substance Painter and Optimized for Animation in Blender and Houdini.

332797788_571947751640130_1015111539036450774_n.jpg

Landscape made in Blender, for a small recreation of the cave in the TV Show Dark. But set in a different time of Day, textured and modeled solely in Blender.

325272725_932370371505699_9174664381667259621_n.jpg

A Sci-Fi Obelisk. Rocks sculpted in Blender and textured on the same program. A small project to test light position and composition.

305633970_751940925905620_8554361720277709153_n.jpg

A small personal project, for the showcase of "real time" sun and ray tracing features inside Blender Cycles.

297806312_571564331416148_3745297379980983573_n.jpg

Organic Sculptures made with Blender's Flip Fluids using as a base animation from Mixamo. The goal was to get clay like materials.

280554938_1188646258587178_7760764246016332832_n.jpeg

A Small Orthographic view ocean, made inside of Blender with simulated water to create the illusion of a moving body.

279381529_171472425305397_8791264863817202045_n.jpeg

A render of a humanoid Cyborg being destroyed by the water pressure. Starting with big chunks of the face to small dust particles.

278333692_1179158046189339_1411921459556522433_n (1).jpeg

An orthographic render of a small room, modeled using cloth simulations and traditional methods to get the look and feel of a cozy room.

292933192_156078300330755_9192008798819332207_n.jpg

A Small Orthographic view water simulation, made inside of Blender, that moves with the force of the different music frequency. So that it aligns with the beats.

295324786_1026010951434319_4136646460937607300_n.jpeg

A render of a fictional outer space. Modeled and textured inside Blender. The goal of this project was to showcase the power of volumetric´s either for the planets atmosphere or the space nebula. 

bottom of page